"We did an outright buyout of the engine previous year and have the source code, so while we hope all the noise about Crytek blows over, as they are great partners and friends to the project, if the worse happened we would be ok, as we've already branched the engine and have a large team that is adding features and supporting it every day here at CIG".
Cloud Imperium Games has dismissed - in a statement on Polygon - the claims as "meritless" and said it will "defend vigorously" against them, but they may prove hard to wash away.
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"To make that game a reality, Defendants sought to use the CryEngine video game development platform as its foundation", the complaint states. Specifically, Crytek is suing Cloud Imperium Games on the claim that the the Star Citizen studio did not live up to the promises it made for using Crytek's CryEngine.
Between the lines in the complaint, you get the feeling that Crytek has their eyes on a piece of the $150 million+ crowdfunding pie that Star Citizen has amassed.
Thing is, Cloud Imperium is disputing the claim.
The counterargument, from is that neither game has used the CryEngine for a while. There are three equally entertaining outcomes to the investment: the single-player Squadron 42 and its much more ambitious counterpart will either one day release, and be an absolute revelation of PC gaming supremacy; it will be at best the most mediocre, and therefore, terrible, game ever made; or it will never, ever see the light of day as a complete product. Which refers to this blog post. Problem is Crytek are claiming that they aren't telling the truth. Later that month, on February 14, CIG and RSI started selling Squadron 42. If this relief is not granted, Defendants will continue to profit unjustly at Crytek's expense. Crytek then chased this again in November 2017 and received nothing from CIG according to the filing documents. A developer that feels forced to switch engines for one reason or another is doing so at great cost, even if presumably the switch to Lumberyard was relatively painless given the shared origins. This relationship was later formalised after the Kickstarter push with a Game License Agreement which Crytek says was done at a below-market price. Shortly after this, the Crytek trademarks were removed from the game. Freyermuth, therefore, had an advantage and knowledge of Crytek's licensing practices when negotiating the CIG deal.